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- card gameThe beardVicepoint game
all four, also calledseven up, the ancestor of a family of card games from 17th-century England first mentionedcomplete playerapart fromKarol CottonID card from 1674, formerly the so-calledRaubowes it its modern namePower socketfor this game. All four were originally considered a low-class game - often played by African Americans on slave plantations - but in the 19th century it broadened its social horizons, giving rise to more elaborate games such as cinch, pitch, smear and don, which also included partner games, competitions or extra scoring cards.
basic game
The title of the game refers to its four main points:
maximum. The player with the most points scores the pointtrump cardin the game.
Short. A single point scored by a player was the game's lowest trump or, in some later versions, a trick win.
Power socket. The player who pulled the trump in the trick scores a point.
Game. One point for the player who wins the mostWertCounting cards in verse.
Since not all cards are dealt, it is possible that the jack is the only trump in the game. In this case, he scores three points, one each for high, low, and jack. In descending order, the ranks and values by playing points in tricks are Ace four, King three, Queen two, Jack one, index value 10, and other degrees zero. This gives a total of 80 points, although some value cards are not usually in play.
In the basic two-player game, each player is dealt six cards, three from a deck of 52 cards. Then the top card of the remaining deck is revealedperspectivetrump suit. If it is a jack, the dealer gets a point. The goal is to achieve as many of the four points listed above as possible.
The dealer can accept the face up trump card by saying "(I) stop" and play begins, or discard it by saying "pray". If the non-dealer begs, the dealer may accept by saying "I'll give you one", in which case the other player scores and the game begins, or he may "decline the gift", in which case Die face up card is turned over, each player he receives three additional cards and one more card is revealed as a trump card. This process continues until another color appears. This new suit is automatically a trump card, and if a jack card is revealed, the dealer scores a point. If the new suit does not appear before the cards are exhausted, the deal is canceled and the same dealer deals again. Otherwise, players reduce their hands to six cardsrefusalStand face down before starting the game. (This is often ignored when the first move resulted in a new trump, i.e. there are nine tricks instead of six.)
Overtime leads to the first trick, and the winner of each trick leads to the next. The player in the second suit can follow that suit or play a trump if he wants, but he can only discard from the other suit if he cannot follow the suit. The suit is chosen with the highest suit card on the face or the highest trump card if played. At the end of the hand, points are awarded and the game wins by seven points (hence the game is also called Seven Up).
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Vice
Vice, also known as Pedro, is an all-four-player variant that incorporates partnership and competition, two features favored by more experienced players. This modern version of the 19th-century four-legged derivative is still popular in the South todayUnited States.
Four players whose partners are sitting across from each other are dealt nine cards, three each from a deck of 52 cards. The order of the cards is the same as in the base game with all four, except that between the 5 trumps (right pedro) and the 4 trumps is a card called the left pedro, which is the other 5 in the same Trump suit.
A bidding round is underway. Starting with the player to the left of the dealer, each player can take turns to fold or bid for how many points they want to score. Bidding can be any number between 7 and 14, the color is not listed, and each bid must be higher than the previous one. The highest bidder declares and is the trump suit in the partnershipobligatoryScore at least as many points as offered.
Points are awarded for:
tall. One point for the partnership that scores the highest feat in the game.
Short. One point for the partnership that scores the lowest feat in the game.
Power socket. One point for a partnership that Jack of Trump wins.
Game. One point for a partnership earning 10 feats.
Exactly Pedro. Five points for a partnership earning 5 feats.
Left Pedro. Five points for a partnership winning 5 off the trump suit.
The highest bidder, everyone except the dealerdiscardall of his non-trump cards, then receives so many cards that he has six cards in his hand again. The dealer then discards his non-trump cards, sorts the undealed cards, and adds the remaining trumps to his hand. Finally, he adds as many cards of different suits as needed to make his hand six cards.
The winner takes the first of the six tricks, just like all four in the base game. If you have more than six trumps, you must play a surplus to the first trick, leaving five in your hand. They are played face up in a row, with only the top card counting towards challenging a trick. Hidden cards do not have to contain a meter card.
Non-bidders get what they deserve. This also applies to bidders if they take at least what they offered; otherwise your bid will be deducted from the total amount.
The game has 62 points. If both sides have 55 or more, the next bidder wins the game if they make their bid, regardless of the non-bidder's score, but loses the game if they lose and the non-bidder has reached 62 plays and the side with the higher total wins. In case of a tie, the bidders win.
David Parletta